Intrepid Coalition

<IC-RP>

Welcome home, Adventurer!

A Final Fantasy XIV Roleplay Free Company



Coalition Headquarters

IC-RP is a vibrant level 30 Role Play Free Company situated in the Mist, specifically at W15 P7 on the Mateus server within the NA Crystal data center. Our community boasts a fully operational workshop and a variety of rooms designed to facilitate engaging role-playing experiences.


Companions' Rest

On the 2nd and 4th Tuesday nights of each month, from 9 PM to midnight EST, we warmly welcome everyone to join us at our soup and sandwich cafe, affectionately called the Companions' Rest.


Events/Activities

Our goal is to engage in a variety of activities and events as a community. We enjoy everything from assisting with MSQ and treasure hunts to gathering together for roleplaying and crafting the stories of our characters.


Interested in Joining?

Our goal is to create an environment where our members can fully immerse themselves in a rich lore and enjoy a welcoming roleplay experience. We value character development and aim to support our members through all the joyful moments, the challenging times, and the exciting adventures. We invite all character types that align with a lore-compatible neutral good ethos to join us.Current Status: Recruiting

Affiliates

We enjoy supporting many venues and friends all over the Crystal Data Center. Please take a moment to them out and consider supporting them along with us.

Who are the Coalitionists?


In a time not so long ago, three friends came together to establish a company dedicated to uplifting the weary and broken souls of the world. They named their venture the Intrepid Coalition. With a spirit of bravery, a hint of mischief, and a strong sense of purpose, they approached the bankers and financiers of Ul’dah for support. While many were hesitant to part with their funds, some recognized the potential for a generous tax write-off through charitable contributions. These benefactors, who preferred to remain anonymous, became the silent supporters ensuring that the Coalitionists had the resources they needed to assist those in distress.Although the original trio has set off on new adventures, the mission continues under the guidance of Syrenead Tomelodos, who has taken up the mantle of Keyholder. She is dedicated to finding individuals who wish to join the ranks of the Coalitionists, fostering trust and affection within the community, and building a sense of chosen family among their peers. Her commitment to the cause remains unwavering, as she tirelessly seeks out those in need and encourages others to lend a helping hand.So, to all adventurers out there, know that you are welcomed with open arms. The spirit of the Intrepid Coalition lives on, inviting you to be part of a journey that not only seeks to aid the less fortunate but also to create bonds that last a lifetime. Together, we can make a difference and ensure that no one feels alone in their struggles.Welcome home, adventurer!

Activities and Events


Intrepid Coalition is a small, growing company. With that, we have Coalitionists who are various levels, skill sets, jobs and classes. We enjoy doing contents both solo and together as a team. You will never have to wait long for a queue with us. Activities and events that we currently enjoy are as follows:Roleplaying:
- Social Roleplaying: Hanging around the company house chatting as our characters.
- Roleplaying Events: Actively GMing a table top like session. This sometimes includes Roleplaying through dungeons.
- Holiday Themed Roleplay Events: All in-game holiday celebrations may have a roleplay party to celebrate the passage of time in the game. Everything from decorating a Starlight Sentinel to watching the fireworks in Costa Del Sol during the Moonfire Faire.
-Tabletop Roleplaying: Traditional tabletop role-playing events with our central campaign being The Hunters Mark. Our system of choice is the Final Fantasy XIV TTRPG, which you can read more about here
Content:
- Duty Roulettes/Trials: We go down the list.
- Mount Farming: Ponies, Birds, Dogs, we collect them all.
- Treasure Maps: We run level 70/80/90 maps with Free-for-All rules.
- Holiday celebrations: Team up with fellow Coalitionists to complete events.

Free Company Lore (WIP)


The following is our FC Lore, it is ever changing as things happen within the community. They don’t apply anywhere else outside of our FC and are strictly part of our Free Company Canon.

NPCs

Mitsumi Kha

Race: Xaela Au'Ra
Age: Mid-Twenties
Gender: Female
Personality: Traditional
Desk Job: The Mender

Mitsumi has been a part of the company since it first started. As one of the founding members, she plays a vital role. She either sends armor and clothing out for repairs or takes care of them herself. With her expertise in physical, non-magical healing, she often assists Primrose in the infirmary. Additionally, she is fluent in Hingan, which allows her to help translate for those who struggle with common. Mitsumi takes pleasure in looking after her fellow company members, reminding them when their gear needs fixing. She's also quite adept with daggers and has a slightly girlish side. In her free time, she enjoys reading slow-burn romance novels, writing letters, tending to old roses, and sipping green tea.

Jacoby Pedler

Race: Midlander Hyur
Age: 29
Gender: Male
Personality: Cheerful
Desk Job: Junkmonger

Jacoby joined the company shortly after Syrenead took the company over full time. He lives on the premises and is the one who signs for all the deliveries that come to the house for the Companions' Rest. He is known for taking unwanted items or items that have been left behind for various reasons or another and assume ownerless and peddles them off to people who will find a use while using the money from that to benefit the company. Jacoby enjoys making dyes when he can and selling them for a reasonable price depending on the shade and the hours put into it.

Hannalore Foster

Race: Midlander Hyur
Age: 26
Gender: Female
Personality: Polite
Desk Job: Material Supplier

Of the four desk clerks for the company, Hanna is the newest one. Though quiet and reserved, and often found with a book to her face, she is not one to let things slip by. Born to a family of gatherers and suppliers, Hanna has a keen eye for quality but inexpensive items that can be used to make something else. Her family raised her to know the meaning of hard work but still she enjoys the finer things in life, such as Ishgardian Noblewoman fashion.

B'kehs Tia

Race: Seeker Miqo'te
Age: 32
Gender: Male
Personality: Casual Friendly
Desk Job: Estate Manservant

Unlike most Miqo'te of his tribe, he did not have an affinity to build his own group. He is simply content in being a tia. With a chill personality and a smile that can light up a room, B'Kehs can spot quality craftsmanship and fine goods used to fill many rooms. He has a soft spot for some smokable herbs, and weapons. Especially katanas. He has trained heavily with the blade and while he doesn't show it, he would defend against any enemy who would attack within the walls of his home.

Sponge Silkies

Yes, they may appear somewhat eerie and are often overlooked, yet they are an integral part of the Intrepid Coalition. Through mysterious means, several have been drawn to reside within the Coalition Headquarters. They access areas that are difficult to reach and frequently revisit places that have already been tidied. They lack individual names and are collectively referred to as "The Silkies." While they are non-aggressive, they can exhibit playful behavior. If you possess a sponge silkie minion, you are welcome to consider it one of the residents of the grounds.

Join Intrepid Coalition!


We are thrilled to learn of your interest in joining our team. Please complete the application form provided, and a member of our leadership team will contact you as soon as possible. We ask that you keep in mind that we all have lives beyond the game, so we appreciate your patience and that you allow up to 24 hours for a response from one of our leaders.

Core Values


As members of the Coalition, we commit to upholding these core values both individually and as a united group, showcasing our integrity in every interaction.At the heart of our community lies kindness, empathy, and respect. These principles distinguish us from just a group of players, transforming us into a supportive organization. We are proud to create a safe and welcoming environment, particularly for the LGBTQ+ community, and we strictly oppose any form of hate speech, racism, sexism, homophobia, transphobia, or harassment.We do not tolerate elitism among us; while some members may have a long history together, we strive to eliminate cliques and embrace players of all skill levels, from beginners to experienced raiders. Every Coalitionist, whether they are roleplayers or passionate crafters, has a place here, and it’s important that everyone feels free to pursue their interests without pressure.Open and effective communication is crucial for our community's growth, and we encourage members to reach out to those in Keeper of Keys or Keyholder roles for assistance with any concerns, while also promoting the idea of addressing issues independently when possible.

Keyword 1: The

General Rules


Real Life ALWAYS comes firstIt's crucial to put real-life responsibilities first. If someone has to back out of an event or can't make it, it's best not to show any disappointment. Just accept the circumstances and move on without lingering on it. There's no need to say sorry for the ups and downs of daily life; doing so will cost you 100 gil, similar to a swear jar.<IC-RP> Members are required to maintain membership in the Discord server.Discord is the main hub for socializing and managing activities within <IC-RP>, so being a member is essential. If you find it difficult or prefer not to follow this guideline, our faction might not be the right fit for you. We don’t make announcements very often, so please avoid muting the announcement channel. You can turn off notifications for @everyone and @here, but we ask that you keep notifications for your coalition and faction roles active to stay informed about important updates.Be courteous to your fellow membersIt's pretty straightforward, but we want to make it clear that gaslighting, hate speech, bullying, or any offensive behavior is unacceptable. Light teasing among friends is fine, but if you ever feel like it's crossing a line or becoming too much, don’t hesitate to let us know. If you're feeling uneasy about it, please contact a leader for support.Keep all political/heavily religious talk to DMs. This extends to the FC Chat and associated linkshells.Please note we will not monitor or get involved in private DM conversations between members regarding this matter. Should you wish to engage another in this matter you are responsible for moderating your own emotions on the matter being discussed.It's important to be cautious when joking about sensitive subjects or current events. If you have any doubts about it being problematic, it's best to avoid posting.What you find amusing might not sit well with someone else. While a first-time offense won't lead to immediate consequences, leadership will give you a warning. It will be recorded, and if it occurs again, you may face dismissal.Although this is an 18+ community, please refrain from sharing pornography, pornographic links, or any illegal content in the public Discord channels.We provide NSFW channels, but please enter at your own discretion. We cannot take responsibility for the content you might encounter there. Each channel has its own set of rules and guidelines to follow.It's important to keep Discord channels focused on their specific topics. If an admin asks you to shift the conversation, please move it to the appropriate channel.There are many different channels and places for items to go. Make sure to understand the purpose of each channel, and if you're ever in doubt about where to put something, don't hesitate to ask for guidance.RMTs are strictly prohibited.Engaging in RMT is a serious violation of the game's terms of service, even more so than altering your character. If we find out that anyone is involved in RMT, they will be removed from the Free Company without any opportunity for a second chance.ModificationsDon’t talk about them in the game. Don’t ask about them in the game. Don’t mention people by name in the game who may or may not be using modifications to their character. Don’t use them to cheat.

Keyword 2: rules have

Roleplaying Rules


1) Keep IC & OOC Separate.The actions of a character do not represent the opinions of the player or the company. It's important to recognize this distinction. Interactions that occur in-character (ic) are separate from the player's real-life relationships or beliefs. Remember, we’re not a dating service for real life; there are other apps for that!2) It's important to always seek and obtain consent for both out-of-character and in-character scenarios that touch on any intense or mature themes. Remember, if someone says no, it means no.It's perfectly fine to check in with someone about their comfort level, especially regarding sensitive or mature subjects. Remember, consent is always a choice that can change. If you ever feel uneasy about a topic or situation, don’t hesitate to speak up and ask for it to stop. The other person should respect your feelings, and if they don’t, make sure to inform a leader right away.3) No God-modding, Meta-gaming, Etc.Please remember to keep your character's knowledge in mind during roleplay; avoid using any out-of-character information they wouldn't have. Also, refrain from automatically hitting others or making your character unbeatable. Everything should be based on assumptions rather than automatic actions, and dice rolls should be made when asked.4) All Characters must be Lore Compliant.We take great pride in our creativity, originality, and imagination. There's ample space in this world for your creative ideas, as long as they are reasonable and align with the lore of FFXIV.5) IC Actions = IC Consequences.Engage in foolish activities, and you'll face foolish consequences. If you get injured in a fight, be prepared for some downtime to heal. If you pull a weapon on someone, be ready for their response. Think about how things would unfold in real life.6) Do not be offended if the RP does not go as you intended.No matter how much you prepare for a scene, another player's actions can throw your plans off course. If your character takes an unexpected turn that changes the direction of the scene, embrace it instead of feeling frustrated that your original idea didn't pan out. It's always wise to anticipate surprises when collaborating with others in storytelling.7) No Erotic Roleplay (ERP) in public chats or soliciting ERP in FC channels.Keep it to party chat if you are going to be public about it and keep your clothes on. Keep it behind a locked door. We do not want to see it out in the open. While you wear the <IC-RP> tag you are expect to have some decorum and use common sense.9) All RP on Coalition grounds is Public RP and RP tag should be used.Everyone is welcome to join whenever they like, and we believe in including everyone without hesitation. We aim to create a friendly atmosphere for roleplaying with others. If you prefer to keep things private, feel free to use the designated private spaces.10) Some classes require a soul stone, some do not. Some are downright illegal in lore.Many soul stones are quite rare, with some being extremely hard to come by, while others are considered illegal to possess according to lore (like those for WHM/BLM). On the flip side, some are easily accessible to anyone who takes on that job in the lore (such as MCH), and there are others that raise eyebrows about whether you should even have them due to their nature (like RPR). If you have any questions about the lore related to a specific class, feel free to reach out. We're here to help you ensure that you're engaging with the lore correctly and in a way that fits your character. Just remember, you’re not just a whitemage or a blackmage; you’re a skilled conjuror or thaumaturge!TLDR: YOU CAN'T BE A BLACKMAGE, WHITEMAGE OR VOID PACT REAPER icly in this FC11.) Regarding voidsent and the first.Like many roleplaying communities, we also have a policy against voidsent, sin eaters, pacts, or actual beings. Specifically, the first shard is exclusively for the Warrior of Light, so characters from the first or the void cannot be played within our FC.

Keyword 3: been read

Leadership


Syrenead Tormelodos

Keeper of the Keys

Botanist, mender, salve-maker, mother, all titles that the smaller-than-normal Veena woman boasts along with a strong work ethic; wanting the best for the company and its members.Syri is loved by many who have joined the company with her bright and cheerful personality, which she gives out freely to all who cross her path naturally.

Alfric Braddock

Keyholder

A bounty hunter with a long and accomplished career, Alfric Braddock is the successor to the late bounty hunter, Silas Glauveford. Renowned for his combat prowess and magitek knowledge, he lends his strength to those who can pay his fees, or earn his trust.Known for his humor and wit, he is loyal to his family and friends. Alfric volunteers his skills and leadership to the Coalition, leading and directing expeditions into Eorzea and training Coalitions in the ways of combat.

Ystride Ignemortel

Keyholder

The resident Monetarist and Accountant, working between and with the various benefactors of the Company and ensuring payroll and taxes are dealt with in a timely manner.She's quick minded and efficient in her work, but also open and affable. While stiff and formal, given time she relaxes and is willing to help the Coalition in any way she can.

Mianne Ignemortel

Junior Keyholder

What greater way to get to know someone than to fight them? A philosophy followed by this Duskwight follows by claim of the Fury. But don't think her only for her sword.Sharp tongue and quick to adapt this sell-sword is always ready to surprise you but more enjoys being taken by surprise.

Vivionne Etoinne

Junior Keyholder

A kind and caring man, the Hyur was born without sight, giving him an interesting outlook on life itself. One to help out in any occasion, as long as the task isn't too scary.One of the resident healers and therefore mages of the Coalition, Vivionne does his best to keep his friends happy, and the people he works with happier.

Affiliates


These are the folks who we support immensely in their shops/venues.

The Seedkin Cafe

Mateus - The Goblet
Ward 4 - Plot 57

Coming Soon

Spriggan and Spice

Coeurl - The Goblet
Ward 27 - Plot 51

Coming Soon

Combat System for <IC>
(Work in Progress)


The Basics

First and foremost we are a ROLE playing group not a ROLL playing group. We allow you the option to roll first in this so that you can be as creative as you want/need to for your character's abilities. Your job role does not limit your ability to describe your characters talents.Active combat, event, and field activities use the basic /random 20 system, with some subjective changes based on your character, the event itself, and current environment standings.Rolling success is based on the GM’s discretion, and is subject to change at any time. As any roleplaying campaign does. If there are issues with suspected bias, favoritism, or discrimination, please reach out to leadership.Monsters and NPC’s all have AC scores dependent on the characters themselves. Player Characters AC scores are based on their class's role. (See “Defending” below)

Dice Rolling

When rolling dice in any chat your typing bar must be in that channel because you can't do two slash commands in one line of text.
EX:
/p then press enter
/dice 20
/fc then press enter
/dice 20
This will lock it to that channel specifically and only those who can see that channel will see your roll.Otherwise /random 20 will do if you are in /say (which is default)Sometimes dice rolls will be poor, as DMs we do make up things on the fly to accomdate for crappy rolls. Sometimes we lower the DC or we have players rerolls. We have all been victimized by the /dice /random commands.

Combat

During combat, initiative will be based on a base /random 20 score. This will set the pace for turn order during combat in which players can attack, interact, or request certain actions during the active combat period. Speaking is, of course, a free action. But the passage of time during turns is limited. Talking does take up time, though not much.ROLL DICE FIRST THEN ENTER EMOTE BASED ON ROLLWhen it's a player's turn, they may use a movement action, standard action, and bonus action at the GM’s discretion. Other player abilities may affect this. There is no order requirement for these actions, and can be taken in any order the player prefers depending on the sequence.Actions include: Attacking, weapon skills, spellcasting, Skill checks, and other interactions based on the GM’s discretion.If a player wishes to attack, or execute an ability, the player must roll first, and emote accordingly to their roll based on success or failure (dms discretion).Playable characters have 5 HP.

Attack and Defense

When a player attacks using a physical attack, spell, or ability, they will need to make a /random 20 check to succeed. Based on the enemy, current conditions, and character abilities, this roll is modified. Upon a successful attack, the player does One damage to their target. If the player rolls a 20 on their roll. No modifier is applied from either end and it is automatically a critical success. In which, the player deals double the normal damage to the target. This can also affect the target in other ways if the situation calls for it. If a player is attacking an enemy with an element, and the enemy is vulnerable to said element, the attack deals double its normal damage. On the contrary. If the enemy is strong against the element. The player rolls the attack with a penalty.If a player, or NPC is being attacked, they are assigned a general AC (armor class) score. This score is dependent on the character or NPC’s role. Example: Alfric is a more armored individual, who will boast a higher AC score than Elise who is a healer, or ranged specialist. When there is an instance that the attacker meets the AC of a player or NPC. The attacker wins the roll.Generally, AC scores are based on the role your primary class provides in game:Healers/Ranged Magical DPS: 10
Ranged Physical DPS: 11
Melee DPS: 12
Tanks: 13
For the sake of simplicity, Blue Mages are considered Ranged Magical DPS for their role in this system.All players characters have 5 HP

Advantage/Disadvantage

During roleplay, circumstances may occur that might affect a roll’s outcome. A positive effect is called Advantage, while a negative effect is called Disadvantage. Mechanically, both call for the player to roll twice. Advantage means you pick the higher of the two rolls, while Disadvantage means you pick the lower of the two rolls. These circumstances are determined by the GM based on context.

Event and Field Interactions

Most of the event content is focused on the situation, or current events going on. These include dialogue, stage setting, information gathering, and much more. The flexibility of these instances are what let your character shine as an individual. During these periods, characters are free to exchange conversations with each other, or NPC’s. Furthermore, the GM may message players to let them know they may sense or notice something others do not to push the narrative along. All roles are subject to character abilities, subjective circumstance, and current event happenings.General example: Alfric wants to look at footsteps to see where they lead. Alfric would make a /random 20 check. And may gain a bonus on the roll to ascertain where and when the footsteps, and the footprints were made, and where they are headed.

Limit Points

More coming soon here

Sparring/PVP Rules

These rules are put in place for players who are consenting to sparring in a designated location. These rules are subject to change without warning to ensure that things are fair and balanced for all players. If you are found to continuously exploit a loophole and/or not follow the rules, you may be disqualified from future sparring nights. It is recommended that if you see an exploit or a loophole, that you bring it to the attention of leadership. Basic free company rules still apply.

The Basic Rules

All persons will follow these rules

No killing/maiming/serious injury - Minor injuries such as bruises, cuts and scrapes are expected and acceptable consequences of a duel. However, serious injuries that can permanently alter a character (loss of limbs, inflicting permanent disability, etc.) and death are not. In addition, the defender ultimately decides what effect the action had, not the attacker.Non-lethal attacks and abilities only - Ranged weapon users must use non-lethal ammo and cannot aim fatally. For magic, weapon skills, abilities and technology, it must be reduced in strength or rendered in such a way that it cannot kill or seriously harm the target. Training weapons will be provided as needed for participants. No lethal weapons will be allowed, and blows cannot be deliberately aimed at the head or the groin. You also may not intentionally inflict serious injury to your opponent, such as trying to break their leg. Alchemy/drugs are also prohibited.No animals/minions/pets - This is between you and your opponent only. There will be no outside interference from other living things. This also includes living weapons and armor.Everyone fights healthy - If you or your opponent are already seriously injured (more than just cuts/scrapes/bruises), the injured party is in no condition to fight and they cannot duel.Don't oversell or undersell damage - While the defender decides the effects of actions, remember to be realistic when emoting the effects of an attacker's actions on your character. A punch to the jaw won't cause your character to die or turn into a fountain of blood. Conversely, your character isn't so strong that punching their jaw will be like punching the jaw of Superman. Nobody likes drama queens or god-moders.

Attack, Defense, and Rolls

When a duel is initiated, all rolls are done in say chat (/s) using /random 20 with no modifiers. Each player will roll initiative to determine who attacks first. The attacker will emote their action with an open ended emote that the defending player can respond to, followed by a dice roll. The defender then rolls their dice to determine if they're able to successfully defend, and emotes appropriately based on the attacker's action.Once the defender emotes their reaction, the roles switch, meaning the defender is now the attacker and vice versa. Roles will continue to switch with each completed turn.Do not assume that you attack is going to hit. Using assumptive text and wording will allow you to get creative with your descriptions of the attack and the defense. You can be as silly or as serious as you want. Trash talking is encouraged. But remember this is all for fun.Example:Leiv winds his arm back before stepping forward with a sharp right hook aimed at Alfric's jaw.Leiv rolls a 17Alfric rolls a 12Leiv gets the point for this roundAlfric's head reels back with a grunt as the fist collides with his head, forcing him to stagger backwards. But only for a moment as Alfric pounces into action using his gunblade loaded with practice cartridges to take aim and fire a foam dart at Leiv.Alfric rolls a 19Leiv rolls a 2And so on.What about critical hits/fails?In efforts to keep this as simple as possible, we are not allowing critical strikes or fails. It is simply highest numbers wins. This is to ensure that the fight remains fair for anyone who wants to spar.

Healing

A mender will be present with the ability to heal your character back to full working order depending on the level of damage that your character has taken. Bumps, bruises and scraps or minor cuts will be handled easily, but broken bones do need a couple days to heal, even with magic.

Winning and Ties

Naturally, the goal is win the spar. So how do you do that?Best of five wins.You need a minimum of three points to win a spar. Every successful attack made by an attacker awards them one point. Once a character wins the duel and the duel is over, the winning action and roll deal the decisive blow, but the defender is still in control of the damage done from the blow.In the event that both the attacker and the defender tie, the attacker wins/succeeds by default

The Intrepid Coalition rules for sparring are heavily inspired from the rules and system used by the Grindstone Tournament

Companions' Rest


Roehswys

Syri

Alfric

Selene

Coalitionist Photo Album

All Saints' Wake 2023

Starlight & Heavensturn 2023

Valentione's Day

Hatchingtide

Moonfire 2024

Dawntrail

Just Hanging out